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If you acquire the Assassination skill, you will acquire ‘Assassin’s Dagger’ whenever you kill a certain number of enemies.
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Assassination skills do not have a cooldown, but an ‘Assassin’s Dagger’ is required to use the skill. Assassin class will be able to use the assassination skill after their 3rd class change. Automatic use of the ‘Shadow Explosion’ skill is not allowed. When using the ‘Shadow Explosion’ skill, all shadows summoned will be summoned. However, if there are no attack targets nearby, the attack effect will not occur. Attack enemies around the summoned shadow when using ‘Shadow Explosion’ acquired after the 3rd class advancement. Up to 3 shadows can be summoned, and if additional shadows are summoned, the shadow that appeared most recently will disappear. The shadow has a summoning time and automatically disappears when the summoning time is over. The shadow repeatedly uses a skill that attacks the surroundings at regular intervals. The summoned shadow follows the Assassin's stats and does not become a target. The Assassin class summons a shadow at the location where the skill was used if certain conditions are met. The entire class path of the Assassin is named ‘Assassin’.
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The appearance of the assassin class is applied with a dedicated appearance, and the original appearance of the armor can be changed through the ‘Change outfit’ skill. The Assassin's main weapon is a dagger, and they cannot wear a shield. Assassins can only be selected by human males and dark elf females. Assassin is a hunter-type class whose skill pattern changes depending on the distance. Assassins start in an Assassin-only village when first creating the character. Assassin is a member of the assassination unit secretly raised as a member of the Nota organization. The Assassin class can be created on all Aden servers starting on March 15th. Keep tuned for the details in the coming weeks! New Class "Assassin" Many exclusive events will be coming to the Guardian server. If you are pouring all of your stat points into a strength-driven melee strike, agility-driven ranged strike or intelligence-driven magic strike, you should be able to wipe out appropriately leveled enemies in a few hits.Įnemies do not respawn but exist in adequate number to reach the level cap pretty quickly, so try to clear places out if you feel able to.- PvP will be allowed during the server peace times for PvP-related content only (I.e., Olympiad and Siege). Stamina is mostly in the game for psychological effect and most levels can be cleared without sparing it, but this incentivizes you to save it for powerful enemies. With mages, intelligence will usually be the wisest course, but if you're trying to solo as a mage, an agility build will still be the most reslient.Ĭonsttution can increase your max HP, but most of the game's fights can be won or lost pretty quickly - either you're ready and know what do do, or you're not and you don't. I would only consider a few points in strength if needed to carry the equipment you want to, but shadow walkers are best in pretty light gear. With a shadow walker, agility is the only path that really makes sense. Beginners will tend to prefer to choose the middle tree for more of the three specialization points you earn on the way up to the level cap.įor a warrior, your main options are strength (sword and related skills, melee tanking) as a build, or agility for a bow fighter that many swear by as the game's most powerful build. Two will focus on some central theme of that job, while the middle one is always for defensive and support skills. (It would be more balanced if strength affected melee dodge and intelligence magic dodge, etc, but that is not how this game works.) So, agility characters end up defensively powerful with any character class, and reasonably formidable with bows or whatever ranged physical weapon they can carry.Īll jobs' skill trees have three vertical branches. Status immunities scale with various stats, but dodging physical/magic attacks BOTH scale with agility and not strength or int. This will be strength for melee, agility for ranged physical and intelligence for magic. The way the game works moslty supports dumping everything into the stat that determines your damage dealing.